In India, SuperGaming announced the completion of a $15 million (approximately RMB 115 million) round of B financing, with an estimate of over $100 million. The current round is supported by top-level capital from SkyCatcher, the Mandea Palace 021 Foundation, a16z Spedrun, Polygon Ventures, etc., which will be used for technological platform upgrading and global market expansion.

The new infusion of funds will help SuperGaming, in cooperation with the Loud.GG, to push the ” Indus Battle Royale ” game to global players, with the first stop targeting Latin American markets. The game was awarded the Google Play Award of 2024 for Best Made in India, which has been downloaded more than 9 million times. Players can expect more game content and globalization to come.
Central to its growth is SuperPlatform. It is a cloud-based technology platform based on Google Cloud, designed to help game developers build large multiplayer games, especially in markets where equipment is generally low. The platform provides tools such as artificial intelligence, liquidity and real-time service support to support the development of Web2 and Web3 games at the same time.

SuperGaming is also continuing its exploration of the Web3 area by developing digital asset ownership and cross-gammon synchronization in its own Superchain games, such as Silly Royale. The company’s CEO, Robbie John, said that the round of financing would help India move from a “sole game consumer” to a “centre of innovation”.
The company CEO emphasizes: “Indus Battle Royale is only the starting point, and our real mission is to empower global developers — and especially to achieve the seamless integration of Web3 — through a technology platform. This financing will drive India’s transition from a game consumer market to a source of innovation.”

