Tue. Jul 21st, 2026

On May 15, the Open World Survival Adventures Game, Deep Sea Trek II, opened a pre-employer’s experience, with a one-hour sale of millions of dollars, a human-gas explosion and an increase in the heat of even the former Deep Sea Conveyment.

Deep Ocean Conveyment is a first-person survival game with open world ocean planets as the stage. As a result of an accident, the large spaceship Aura Light was forced to land on an unknown ocean planet covered by the sea. Players use escape pods to explore the vast and unknown seafloor world and find ways to escape the planet. Through the construction of bases and submarines under the sea floor, deep-sea exploration will gradually be expanded, and the mystery of traces, the cause of the accident and the path to escape will become clearer.

Deep Sea Trek began its first experience in Steam in 2014 and officially went online in January 2018. According to SteamDB, when the game was launched, Steam had 51156 online players. It is highly appreciated by the players with the experience of beautiful and dangerous underwater games and the rich underwater survival construction.

SteamDB data show that deep sea lost online players have been rising steadily since 15 May. On or about 25 May, the number of online players reached 51,446 — a record number.

The release of Deep Sea Convey 2 was undoubtedly the reason for the recent human boom. As the latest in the series, Deep Sea Convey 2 quickly went red after the beginning of a fresh experience on 15 May. When the game went online, Steam quickly broke 460,000 online at the same time. Alinea Analytics estimated that the game had earned $100 million (approximately 16 billion yen) in the first week on the line.

However, Deep Sea Trek 2 is still in the process of experience. It can be assumed that some of the players who have played similar games have turned their eyes to the front while waiting for an update, and that there are also a number of players who “go back” because of their interest in the first of the series. On the eve of the roll-out, the first generation had gathered some 20,000 players, and the human spirit was now more than twice as high.

By the way, Deep Sea Lost once promoted before and after the sale of Deep Sea Lost, with a 75 per cent discount on Steam, the lowest ever. The price of pro-people sales may also be responsible for the rapid increase in the number of potential players.