Wed. Jul 22nd, 2026

In recent years, the game industry has been experiencing a severe staff-reduction storm, which has resulted in the loss of a large number of experienced developers. By the end of this year, the game industry will have lost 100,000 years of industry experience, in view of the large number of senior practitioners forced to leave, according to the analysis of Amir Satvat, the game industry ‘ s employment advocate.

Amir Satwat.

Amir Satwat has a long-standing commitment to help workers find jobs and has helped thousands to find jobs. He indicated that this critical estimate was based on self-built data from the Play Employment Resource. In his letter to the British, he said that he had been thinking about how much experience the game industry had lost since 2022.

By verifying recent data and extrapolating current trends, he expects that by the end of this year the loss of experience will have reached a level of 100,000 years, signalling the sum of the experience taken by those who left the game industry in the wave of layoffs over the past few years.

Taking into account the latest developments in the industry and personal projections, Amir Satwat believes that some 6247 game workers have been unemployed so far this year. Using the data provided by members of the community, he counted the average number of years of service for whom layoffs were made and tracked the movement of people: the proportion of people returning to play, moving or remaining in the workforce.

“At the end of this year, I am sure, after a combination of all the factors, 100,000 years of experience in the video game industry will be lost,” Amer Satwat claims. It’s equivalent to a pool of 40 full studios… – Assuming 500 employees per studio, with five years of experience per person.

“In-depth analysis is even more alarming. I never give details to protect members’ privacy, but I can’t believe that a large number of almost complete development teams, the core of top IPs, are now out of reach,” he wrote, “They come from top-of-the-art factories and are left to stay at home today.”

How many studios and games could these elites have built? But the reality is that the financing environment is dire, and these high-paying and deep-paying people are stymied. “They can only wait, move or watch. This is ridiculous.”

The data show that 44 per cent of those who were laid off between 2022 and 2025 had left the industry completely.